In Match
play both players chose the same number of cards to begin play and then
they expose those cards to each other.
Order of
play is then determined by whatever means agreed upon (usually a die or
dice).
In single
card play, the players then write down each others POP (Points of Pain)
rating , as well as their own.
Then the player that was determined to go first rolls his/her dice, which
determines the move of his/her wrestler as well as the POP that wrestler
inflicted on their opponent (see chart on how to read a card).
Then that result is deducted from their opponent’s total POP rating.
Play is alternated in the order that was predetermined prior to play.
This continues until one player has reduced his opponent’s total POP
rating to zero or less.
The opponent who has had his POP rating reduced to zero or less loses and
does not get any more attacks.
The winner gets to keep all the cards defeated in the ‘ring’ or play.
Game 2:
Wrestler’s Statistical Series
Players
preferably start with the same number of cards, but this is not
necessary.
Players
then determine order of play (usually by die or dice).
In this
game players simply compare statistics or their wrestlers.
Cards are
not revealed to other players until the category being compared is
determined.
After
order play is determined the player who is first chooses the category to
be compared. He continues to do so until he loses or there is a
tie.
When a
tie occurs, the player, who is not calling the category, calls
‘reversal’.
He/she
then gets to pick the categories to be compared until he/she loses or
there is another tie.
The winner keeps all the cards won in each round.
Game 3:
Wrestler’s Duel
The
players preferably start with the same number of cards, but this is not
necessary.
Order of
play is then determined (usually by a die or dice).
In this
game players compare the rankings of their wrestlers, this ranking is
usually found in the upper right hand corner (see how to read a card).
The
player with the highest ranking or lowest number wins the round and all
the cards in that round. If a tie occurs players have a variety of
ways to break it.
The two
most common methods are:
Game 4:
Flip-Off
In this
game, players must predetermine how victory is won.
Cards are
simply flipped to tumble end over end and whichever card is victorious
wins all the cards played in that round.
The most
common Flip-Off method used is the ‘pin’.
The pin
is when the winning card lands face down and the losing card lands face
up (simulating a pin).
Cards must be revealed before the flip so that there is no confusion about
whose card was whose.
For the
complete official rules and for greater variations of play please refer
to the Rule Book, which is included in the starter set.